| SPECIAL system
in Lionheart interview at DAC.
Interview
posted by Saint_Proverbius on Sun 20 October 2002, 21:11:52
Duck and Cover has posted Part 2 of the SPECIAL System Interview
with Reflexive's Eric Dallaire. The interview covers things
such as the skill point system, resistance types, perks in the
game and their uses, and much, much more. Here's a bit of it:
4.) Also about Perks, items in the game will have random bonuses
to certain things. Won't these be like wearable Perks? How will
items and Perks be balanced so that Perks are something important
and not something that can be taken for granted by just stacking
items that do similar things?
For random items, bonuses for magic items will be scaled for
the player’s level and approximate power. At lower levels, random
items will not even be close to the power of perks. At the middle
levels, magic weapons for instance do more damage and often
have a bonus or two that would affect derived attributes, like
armor class or any one of the resistances. It’s possible that
some of these middle range magic items might increase an attribute,
but those items would be very rare. Rare high-level magical
items, or some of the powerful unique quest items, might rival
or even exceed the power of some perks. To balance this out
so that perks do not become redundant or useless, we’re making
an effort to ensure that magic items don’t diminish the importance
of the skill system or the perks, but rather complement them.
While there will be some overlap, mostly with the increases
for attributes with magic items and perks, perks will generally
grant more unique powers and talents than magic items. Finally,
and most importantly, perks are permanent bonuses, while the
bonuses of items leave when the item is removed. As the character
advances, the player will have to make hard choices – for instance,
better armor is found that affords much better protection but
doesn’t raise fire and poison resistance. Encumbrance limitations
will prevent players from stockpiling too many magic items for
every occasion.
They also have a brand new screenshot of the new interface.
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